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This project was created mainly to improve my topology skills. This object was modeled with use of blender's subdivision surface modifier, In order to force myself to use quad based topology. All materials were done in Substance 3D Painter from scratch. No premade material was used. Color grading was done in DaVinci Resolve.

Final render

Final render

Final render with wireframe

Final render with wireframe

Clay render

Clay render

Clay render with wireframe

Clay render with wireframe